neural data
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A normative theory of social conflict
Social conflict is a survival mechanism yielding both normal and pathological behaviors. To understand its underlying principles, we collected behavioral and whole-brain neural data from mice advancing through stages of social conflict. We modeled the animals' interactions as a normal-form game using Bayesian inference to account for the partial observability of animals' strengths. We find that our behavioral and neural data are consistent with the first-level Theory of Mind (1-ToM) model where mice form "primary" beliefs about the strengths of all mice involved and "secondary" beliefs that estimate the beliefs of their opponents. Our model identifies the brain regions that carry the information about these beliefs and offers a framework for studies of social behaviors in partially observable settings.
Integrated accounts of behavioral and neuroimaging data using flexible recurrent neural network models
Neuroscience studies of human decision-making abilities commonly involve subjects completing a decision-making task while BOLD signals are recorded using fMRI. Hypotheses are tested about which brain regions mediate the effect of past experience, such as rewards, on future actions. One standard approach to this is model-based fMRI data analysis, in which a model is fitted to the behavioral data, i.e., a subject's choices, and then the neural data are parsed to find brain regions whose BOLD signals are related to the model's internal signals. However, the internal mechanics of such purely behavioral models are not constrained by the neural data, and therefore might miss or mischaracterize aspects of the brain. To address this limitation, we introduce a new method using recurrent neural network models that are flexible enough to be jointly fitted to the behavioral and neural data. We trained a model so that its internal states were suitably related to neural activity during the task, while at the same time its output predicted the next action a subject would execute. We then used the fitted model to create a novel visualization of the relationship between the activity in brain regions at different times following a reward and the choices the subject subsequently made. Finally, we validated our method using a previously published dataset. We found that the model was able to recover the underlying neural substrates that were discovered by explicit model engineering in the previous work, and also derived new results regarding the temporal pattern of brain activity.
Deep Multi-State Dynamic Recurrent Neural Networks Operating on Wavelet Based Neural Features for Robust Brain Machine Interfaces
We present a new deep multi-state Dynamic Recurrent Neural Network (DRNN) architecture for Brain Machine Interface (BMI) applications. Our DRNN is used to predict Cartesian representation of a computer cursor movement kinematics from open-loop neural data recorded from the posterior parietal cortex (PPC) of a human subject in a BMI system. We design the algorithm to achieve a reasonable trade-off between performance and robustness, and we constrain memory usage in favor of future hardware implementation. We feed the predictions of the network back to the input to improve prediction performance and robustness. We apply a scheduled sampling approach to the model in order to solve a statistical distribution mismatch between the ground truth and predictions. Additionally, we configure a small DRNN to operate with a short history of input, reducing the required buffering of input data and number of memory accesses. This configuration lowers the expected power consumption in a neural network accelerator. Operating on wavelet-based neural features, we show that the average performance of DRNN surpasses other state-of-the-art methods in the literature on both single-and multi-day data recorded over 43 days. Results show that multi-state DRNN has the potential to model the nonlinear relationships between the neural data and kinematics for robust BMIs.
When Should Neural Data Inform Welfare? A Critical Framework for Policy Uses of Neuroeconomics
Neuroeconomics promises to ground welfare analysis in neural and computational evidence about how people value outcomes, learn from experience and exercise self-control. At the same time, policy and commercial actors increasingly invoke neural data to justify paternalistic regulation, "brain-based" interventions and new welfare measures. This paper asks under what conditions neural data can legitimately inform welfare judgements for policy rather than merely describing behaviour. I develop a non-empirical, model-based framework that links three levels: neural signals, computational decision models and normative welfare criteria. Within an actor-critic reinforcement-learning model, I formalise the inference path from neural activity to latent values and prediction errors and then to welfare claims. I show that neural evidence constrains welfare judgements only when the neural-computational mapping is well validated, the decision model identifies "true" interests versus context-dependent mistakes, and the welfare criterion is explicitly specified and defended. Applying the framework to addiction, neuromarketing and environmental policy, I derive a Neuroeconomic Welfare Inference Checklist for regulators and for designers of NeuroAI systems. The analysis treats brains and artificial agents as value-learning systems while showing that internal reward signals, whether biological or artificial, are computational quantities and cannot be treated as welfare measures without an explicit normative model.
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Multiscale Semi-Markov Dynamics for Intracortical Brain-Computer Interfaces
Intracortical brain-computer interfaces (iBCIs) have allowed people with tetraplegia to control a computer cursor by imagining the movement of their paralyzed arm or hand. State-of-the-art decoders deployed in human iBCIs are derived from a Kalman filter that assumes Markov dynamics on the angle of intended movement, and a unimodal dependence on intended angle for each channel of neural activity. Due to errors made in the decoding of noisy neural data, as a user attempts to move the cursor to a goal, the angle between cursor and goal positions may change rapidly. We propose a dynamic Bayesian network that includes the on-screen goal position as part of its latent state, and thus allows the person's intended angle of movement to be aggregated over a much longer history of neural activity. This multiscale model explicitly captures the relationship between instantaneous angles of motion and long-term goals, and incorporates semi-Markov dynamics for motion trajectories. We also introduce a multimodal likelihood model for recordings of neural populations which can be rapidly calibrated for clinical applications. In offline experiments with recorded neural data, we demonstrate significantly improved prediction of motion directions compared to the Kalman filter. We derive an efficient online inference algorithm, enabling a clinical trial participant with tetraplegia to control a computer cursor with neural activity in real time. The observed kinematics of cursor movement are objectively straighter and smoother than prior iBCI decoding models without loss of responsiveness.
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- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.47)
Integrated accounts of behavioral and neuroimaging data using flexible recurrent neural network models
Neuroscience studies of human decision-making abilities commonly involve subjects completing a decision-making task while BOLD signals are recorded using fMRI. Hypotheses are tested about which brain regions mediate the effect of past experience, such as rewards, on future actions. One standard approach to this is model-based fMRI data analysis, in which a model is fitted to the behavioral data, i.e., a subject's choices, and then the neural data are parsed to find brain regions whose BOLD signals are related to the model's internal signals. However, the internal mechanics of such purely behavioral models are not constrained by the neural data, and therefore might miss or mischaracterize aspects of the brain. To address this limitation, we introduce a new method using recurrent neural network models that are flexible enough to be jointly fitted to the behavioral and neural data. We trained a model so that its internal states were suitably related to neural activity during the task, while at the same time its output predicted the next action a subject would execute. We then used the fitted model to create a novel visualization of the relationship between the activity in brain regions at different times following a reward and the choices the subject subsequently made. Finally, we validated our method using a previously published dataset. We found that the model was able to recover the underlying neural substrates that were discovered by explicit model engineering in the previous work, and also derived new results regarding the temporal pattern of brain activity.
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